Sunday, June 26, 2005

And the award goes to...

OK, I am over my pessimistic view of the future, at least for today, so I wanted to take a moment to praise my favorite card game: Star Trek Second Edition. Why am I doing this today? Things have happened in the past few days that initially made me wonder about the future of this game and I, for lack of a better word, got nervous. I mean, it would be like if Parker Brothers stopped printing Monopoly, or USCF stopped playing Chess and closed up shop. Sure ST: 2E is not that big (yet?!) but the principle is the same regardless of how many people play the game.

So I wanted to talk about all the great things about this game and make a toast to those that made it happen. First you have to start with the beginning:

Brad DeFruiter & Evan Lorentz: These two took an old, broken and almost dead game and created a new one. Now there were obstacles, and some players were revolted at the site of a game that was only like the game they loved, but Evan and Brad endured and created a game with such solid mechanics and with such balance that it is the greatest game on the market today. However their work did not end with setting the game in motion and then letting it go to crap, they wanted to improve it. They constantly were striving to make the game better, more complex, more strategic, more of what the players wanted.
And they succeeded. They did such a good job, they were pulled off of the game (Star Trek) to save the other games that Decipher had let spin out of control. So when they were split between multiple games, did they let their devotion to make Star Trek great, falter? Absolutely not. They were still around to answer rules questions, work with the playtesters, and hear concerned letters from the players. Now you both have moved on and I am left with an empty feeling, and can only wish you both the best in your new adventures. So to Brad and Evan, I tip my glass to your devotion, and service in creating a great game, that is still here and continuing to build from the foundation you created.

Erika Stensvaag: We only knew you for a short time but you were able to set in motion more in that time than even the most optimistic of us could hope for. You came in when Star Trek had only limited support (outside the game studio) and brought the players their due. You listened to the players concerns, requests, and lets be honest whines. You sifted through the good and bad and then began to act on it. You were not a gamer in a world crowded with them, and you brought an ounce of realism to our world. You worked so hard to get the players rewarded for our devotion, and if something went wrong you were up-front and frank about it.
You didn't give us any company line crap, nor did you try to float our boat with what we wanted to hear. You were honest almost to a fault, and now that you are gone, you will surely be missed. I lift my glass to what you have done, and can only hope and pray that you land on your feet in where ever you end up in your career.

Michael G. Girard: (You knew that giving me your middle initial was going to come back to haunt you, right?) You had huge Thing sized shoes to fill when you took over design and development, and you have performed greatly. While Brad and Evan were responsible to creating a solid foundation to build a game, your job is just as important because you are responsible for continuing that legacy. You have worked without a net (and largely without much support) in keeping Star Trek alive and have performed marvelously. You have evolved the simple basic game into something that former Star Trek players have started to develop interest in. While you owe much of this prosperity to Brad and Evan, your innovations to the game are noteworthy on their own merit.
Your job is just as impossible as in the beginning because not only are you responsible for creating the ideas, but also developing, choosing pictures, writing lore, and proofing the cards. With the continued cuts to the staff, you are one gamer among management. Instead of bouncing ideas off of others in your field, you must depend on your own gaming experience to develop this game, and for that you will always have my respect. To you I lift this glass and hope that you will always be gifted with great ideas and the means to pursue those ideas.

This list is by no means complete, as there are numerous supporters of Star Trek Second Edition at The Company: Mark Tuttle, Dan Bojanowski, Trevor McGreggor, Scott Gaeta. All these people deserve to be recognized for their support of a game that was always just asking for a chance to survive. I want to thank each and every one of you for your support, and only wish that The Company would recognize your contribution as well.

3 days left! Columbus here I come!

Game On!

Friday, June 24, 2005

The other shoe...

Things that happened today made me extremely happy that my department has 10 requisitions out for new employees. We are about 12 people understaffed at this point and are farming out work to independant contractors which is completely and utterly frowned upon. My job makes me feel very secure, and hard to understand what it feels like when people lose their jobs.

However like all things in life, I could find myself on the short end of the employment stick sometime in the future, and so I will be there for my friends if they need me, because I hope they will be there for me if I ever 'bite the big one'...

Onto more pleasant news:

... there is a card tournament tomorrow

... I just got paid today

... I finished up what I wanted to get done at work before my goal completion date (of June 29)

... I recently downloaded a bunch of classic Weird Al songs for my MP3 player. Weird Al Rocks!!!

... I am leaving for Origins, just in time to miss a dull, borring, LONG meeting at work on Wednesday.

... I get to see my best friend from 'that' side of the Mississippi in a few days, and to use his works "It's gonna ROCK!"

All in all I have a pretty good life and I know that I don't diserve it. I am just waiting for the other shoe to drop. Waiting for the guy to jump in and say "Surprize, you are still in college and this has all been a dream!" Waiting for some clerical error in my Mortage that makes the bank try to forclose on my house... You know normal stuff. =)

Game On!

Thursday, June 23, 2005

Stupid Spurs...

It isn't like I like watching the Pistons play. It is extremely boring. However their approach to basketball is the way team sports are supposed to be played. Maybe if the Pistons had won a few championships more, that the 'team' fevor would have apread to Baseball, and then maybe THAT sport would have been fun to watch. That is probably too much to expect... =)

So this will be a very exciting week for me as a player. First I have the second day of our local major LOTR tournament, and I have a deck that should catch the Phoenix players off guard. Hopefully I won't make the mistakes that I made the previous weeks. Second, Origins is only 5 days away, and I like the decks I have prepared for those events as well. I am not expecting to go undefeated, however I have confidence in my decks, and their ability to handle whatever my opponent will have to oppose me. I am sure in the next 4 days, I will go back and forth, between full blown panic and overconfidence. My only big concern is that there is a deck that I have not anticipated....

God I hope that doesn't happen...

Game On

Sunday, June 19, 2005

Fathers Day

I was going to talk about my sub-optimal performance yesterday (3-1 against competition where I should have been undefeated) but instead I wanted to devote this spot to my dad. This is the top 10 things I learned from my dad:

10) You cannot win every battle. Learn which arguments are important and which ones do not matter.
9) Love God. Believing in someone so much more powerful than you is reassuring, and comforting.
8) Mothers are precious. Respect them and your rewards will return 10 fold.
7) Driving safely, does not necessarily mean driving slow. Sometimes you can have fun with it.
6) Be responsible. Mean what you say, say what you mean, and you will never have any communication problems, ever.
5) Only you can separate yourself from your family. They will always be there for you.
4) Creating a reputation takes a lifetime. Ruining it takes only a moment. Be mindful of the moments.
3) There are always idiots where you work. Try to identify them as soon as possible and let them fall on their faces (or get promoted, as idiots tend to do).
2) Computers are not perfect. They are only as good as the person in front of the monitor, so if you don't understand something, odds are the computer didn't either.
1) Work hard, play hard. Because in the end there isn't much else.

Game On!

Friday, June 17, 2005

Decisions, Decisions...

I am 11 hours away from one of the biggest tournaments in Tucson and I don't know what deck I am going to play. I have a very solid Standard deck, but this tournament is Expanded, which means ANYTHING goes. This is why I hate expanded. More so than the fact that the game company that makes this game thinks that it is a 'good enough' environment to make this a sanctionable format. It is a crap shoot, pure and simple. There is no strategy, there is no meta, there isn't even a good feel for what is out there, because the company doesn't even care if the cards they make are broken in the Expanded format, because they design for what is current (Standard). So I put together a pile and hopefully it will work well enough, but I might just fall back on my Standard deck, just to spite all the players.

Oh and for anyone cares, that was MY Mariners that beat up on the Mets tonight. BOOYAH! =)

Game On

Thursday, June 16, 2005

The Art of Shuffling

So I have been playing a lot of Star Trek CCG, in order to gear up for Origins, which is now less than two weeks away, and I just go squashed by a Borg deck. Now you may know what I am talking about, and you might just look puzzled, either way listen on. I lost, twice. And the fact that I lost is not what is bothering me (although it is annoying). The fact that the deck I played against is 50 times worse than the competition at Origins is not what is bothering me. What is bothering me is that I have forgotten the art of shuffling. A great card player once told me that "Shuffling is the key to winning any game. If you can learn to shuffle, you can dominate any game." While I didn't subscribe to any of his other ideals, this one has stuck with me and worked wonders during last year's convention season. However recently, I have been ignoring this advice. Why? Because in my meta I didn't need that edge. Well now, not only do I need that edge, but I have forgotten all that I learned. I have lost the art of shuffling forever.

So since I can't shuffle, trying to play a skill based or combo deck is just out of the question. So I am back to the old mission solver stand by, which is not what I want to play. I want to play something different and inventive. I want to play something that makes my opponent say, "I never thought about that before" but unless I learn how to shuffle in the next 13 days, it just isn't going to happen. Oh well, relegated to mediocrity once again.

In other news: diets suck, my Mariners have learned how to play baseball again (but probably won't win their division), The Spurs forgot how to play basketball, any my brother is trying to get in trouble with the law again. Basically, business as usual.

Game On!

Wednesday, June 15, 2005

14 days and counting...

... Until I leave for the Origins Gaming convention in Columbus, Ohio. Being a competitive card player, I look forward to these events all year. The summer convention season is my 'vacation'. This year I hope to cover my expense with winning in the two major events I am participating in. Granted I can't replace the money I have already put forward for Hotel and airline tickets, but if I can break even that works for me. It is really unfortunate that the worst card games are the ones that offer the most money to participate. But that's OK, UDE will eventually see how fruitless it is to ignore the local gaming community altogether.

I don't get Michael Jackson, never have, and never will, but I do have this to say. There is alot that is 'not right' with him, and just because the LA County prosecutors can't find him guilty of his most recent accusation, does not mean he doesn't need to be locked up. However we cannot arrest people just because they are a danger to society. Wait just a second... But, I guess there are more people that are more dangerous than the image that Michael Jackson portrays to young people. I am just at a loss as to what that might be.

Monday, June 13, 2005

Everyone else is doing it...

So I found my best friend's blog about a month ago, and have been reading it and all his friends (people that I know) blogs since that time. So I figure I should come from behind the curtain and post what I think. And after a month, I have this to say:

My friends are weird.

Not that this is a revelation or anything. I am not exactly the spitting image of normal myself, but it seems that anything goes for a blog, and I just was not used to the random thoughts that would spew forth from my friends' minds.

So why did I start my blog today? Well, I started my Dr. ordered diet. I have to say that I have resisted the whole diet thing forever. Until I finally got winded doing something that I used to be able to do, and it bothered me more than I like to admit. So I went to the Dr. and he suggested a diet and exercise plan. The exercize is being put on a back burner until I can find some place where I am comfortable, but for now, the diet (re: lifestyle change) will have to do.

Game On!